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description: Manages eye Materials.
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# Eye Style

Eye Styles contain their own icons, along with an array of Wearable Materials, which is a class containing Materials in conjunction with sprites and color swatches.&#x20;

<figure><img src="https://3525768666-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FEx2pb8z4lOgtNcJKpbeT%2Fuploads%2FEeut9wtih28tgGaJV4Db%2Feyestyle.png?alt=media&#x26;token=8e09aeba-d785-44d6-81e0-03dc1aba6db0" alt="" width="563"><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th width="208"></th><th></th></tr></thead><tbody><tr><td><strong>Style Name</strong></td><td>The name of this Eye Style</td></tr><tr><td><strong>Style Icons</strong></td><td>Icons that can be used in the UI for this style</td></tr><tr><td><strong>Style Materials</strong></td><td>An array of Wearable Materials available for this Style</td></tr></tbody></table>

To create a Eye Style manually, right-click in a folder and navigate to **Create > Modular Character System > Style > Eye**. The resulting asset should be added to the Available Eye Styles array in the [Character Style](../character-style) asset it pertains to.
