Modular Character System
  • Overview
  • Setup
  • Demo Scenes
  • System Overview
    • Modular Character
    • Wearable
    • Wearable Set
      • Character Preset
      • Wearable Set Data
    • Wearable Database
    • Character Style
    • Cosmetic Styles
      • Skin Style
      • Eye Style
    • Character Morphs
  • Troubleshooting
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  • Reference
    • Scripting Guide
      • Modular Character Manager Functions
        • Wearables
          • EquipWearable
          • RemoveWearable
        • Wearable Sets
          • EquipWearableSet
          • EquipWearablePreset
          • RevertSetToDefaults
          • GenerateRandomSetFromDatabase
        • Materials
          • SetWearableMaterial
          • SetWearableMaterialArray
          • SetEyeStyle
          • SetSkinStyle
          • SetBodyMaterial
          • SetFaceMaterial
          • SetEyeMaterial
        • Character Morphs
          • SetBlendshapeOnAllMeshes
          • UpdateSetMorphValues
          • ApplySetMorphValuesToCurrentSet
          • ApplyCurrentMorphValuesToNew...
        • Face Merging
          • MergeFace
          • UnmergeFace
          • DestroyMergedFace
        • Saving and Loading
          • SaveCharacterPrefab
          • SaveCharacterPreset
          • SaveDataAsJSON
          • LoadCharacterFromJSON
      • Character Style Functions
        • GetAllWearablesOfCategory
        • GetAllNonDefaultWearablesOfCategory
        • GetWearableByName
        • CheckIfDefaultItem
      • Hidden Wearable Manager Functions
        • SetSlotStatusFromManagerType
        • AddWearableSlotToHiddenList
        • CheckHiddenListForWearable
  • Changelog
  • EXTERNAL LINKS
    • Stellar Game Assets Website
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  1. Reference
  2. Scripting Guide
  3. Modular Character Manager Functions
  4. Materials

SetFaceMaterial

ModularCharacterManager.SetFaceMaterial

Declaration public void SetFaceMaterial(int _materialIndex);

Parameters

Parameter
Description

int _materialIndex

The index of the face material you want to apply from within the current Skin Style.

Description The public function to replace the face Material on all live meshes that contain skin.

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Last updated 2 months ago