Changelog
See what's been updated.
All Base and Addon Packs
March 1, 2025
The entire System has been updated for the 2.0 release.
ModularCharacterManager.cs has now replaced all Managers and the Modular Character component. Added the following functionality:
Manager Types have change: Formerly Clean Manager is now 'Destructive'. Formerly HiddenCache Manager is now 'Non-Destructive'.
A new manager type, the Selective Manager, can be used as a hybrid between the Destructive and NonDestructive Managers to only use the Hidden Manager for some slots.
Generating random characters, prefabs, presets and save data is now part of the Modular Character Manager.
Added explicit bone references to streamline custom bone functionality. Custom bones can now be parented to the head, spine or hips.
Added a new class called "Wearable Slots" which manages the slot-system array more efficiently than three separate arrays.
More slots added. Now a total of 23 slots across four main types are available.
The types are Clothing, Cosmetic, Attachment, and Appendage
New slots are Eyebrows, Facial Hair, Piercings, Horns, Tail, Wings
A new class, MergedFace, allows for cosmetics and faces to be merged seamlessly and unmerged when needed. This is handled through the Modular Character Manager.
The way Materials are handled has been updated so Wearables can now have multiple materials, which are all easily referenced. This functionality comes from a new class called Wearable Materials.
Wearable Presets are now called Character Presets
The way Variants are handled has been completely updated to focus on common areas of overlap. Chest items can now have variations that accomodate both shoulders and legs. Many other variant options have been added.
Masking is a new feature that allows for Wearables to be hidden when another Wearable will overlap it in an unflattering way. This Wearable will be unmasked provided the next equipped Wearable does not also mask it.
All textures have been updated with more detail
Meshes have been re-examined and adjusted where it was possible to improve them
New base items have been added: Female pack now has a leather jacket and knee-high boots
Brand new demo and helper scenes
Full character creator scene with complete functionality. No need for different scenes for different manager types
Added a helper scene to generate random characters
Added a helper scene to equip Character Presets
Editor scenes for adding a single Wearable and Wearable Set have been removed to be reworked.
Stylized Female Base
October 29, 2023
Updated armature and meshes for better proportions and functionality
ModularCharacterManager.cs:
Blendshape Management:
Added null check for chest and face meshes
Added check for existing shapes
Shared General Functions:
Changed Y adjustment for foot positioning from .position to .localPosition
CleanManager.cs and HiddenCacheManager.cs
UpdateCharacterRig:
Fixed issue where adding a hairstyle with bones after removing a hairstyle without bones was throwing an error
WearableSet.cs:
line 149: added check for more than one shape for body and face morph lists
Stylized Male Base
October 29, 2023
Updated armature and meshes for better proportions and functionality
ModularCharacterManager.cs:
Blendshape Management:
Added null check for chest and face meshes
Added check for existing shapes
Shared General Functions:
Changed Y adjustment for foot positioning from .position to .localPosition
CleanManager.cs and HiddenCacheManager.cs
UpdateCharacterRig:
Fixed issue where adding a hairstyle with bones after removing a hairstyle without bones was throwing an error
WearableSet.cs:
line 149: added check for more than one shape for body and face morph lists
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