> For the complete documentation index, see [llms.txt](https://stellar-game-assets.gitbook.io/modular-character-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://stellar-game-assets.gitbook.io/modular-character-system/reference/scripting-guide/modular-character-manager-functions/character-morphs/setblendshapeonallmeshes.md).

# SetBlendshapeOnAllMeshes

ModularCharacterManager.SetBlendshapeOnAllMeshes

**Declaration**\
public void **SetBlendshapeOnAllMeshes**(string \_shapeName, float \_shapeValue);<br>

**Parameters**

<table><thead><tr><th width="217">Parameter</th><th>Description</th></tr></thead><tbody><tr><td><strong>string</strong> _shapeName</td><td><em>The name of the blendshape to update.</em></td></tr><tr><td><strong>float</strong> _shapeValue</td><td><em>The value to set the blendshape to</em>.</td></tr></tbody></table>

**Description**\
The public function to set a blendshape on all currently equipped meshes containing that blendshape to a given value.
