Modular Character System
  • Overview
  • Setup
  • Demo Scenes
  • System Overview
    • Modular Character
    • Wearable
    • Wearable Set
      • Character Preset
      • Wearable Set Data
    • Wearable Database
    • Character Style
    • Cosmetic Styles
      • Skin Style
      • Eye Style
    • Character Morphs
  • Troubleshooting
  • Asset Updates
  • Reference
    • Scripting Guide
      • Modular Character Manager Functions
        • Wearables
          • EquipWearable
          • RemoveWearable
        • Wearable Sets
          • EquipWearableSet
          • EquipWearablePreset
          • RevertSetToDefaults
          • GenerateRandomSetFromDatabase
        • Materials
          • SetWearableMaterial
          • SetWearableMaterialArray
          • SetEyeStyle
          • SetSkinStyle
          • SetBodyMaterial
          • SetFaceMaterial
          • SetEyeMaterial
        • Character Morphs
          • SetBlendshapeOnAllMeshes
          • UpdateSetMorphValues
          • ApplySetMorphValuesToCurrentSet
          • ApplyCurrentMorphValuesToNew...
        • Face Merging
          • MergeFace
          • UnmergeFace
          • DestroyMergedFace
        • Saving and Loading
          • SaveCharacterPrefab
          • SaveCharacterPreset
          • SaveDataAsJSON
          • LoadCharacterFromJSON
      • Character Style Functions
        • GetAllWearablesOfCategory
        • GetAllNonDefaultWearablesOfCategory
        • GetWearableByName
        • CheckIfDefaultItem
      • Hidden Wearable Manager Functions
        • SetSlotStatusFromManagerType
        • AddWearableSlotToHiddenList
        • CheckHiddenListForWearable
  • Changelog
  • EXTERNAL LINKS
    • Stellar Game Assets Website
    • Join me on Discord
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  1. Reference
  2. Scripting Guide
  3. Modular Character Manager Functions
  4. Face Merging

MergeFace

ModularCharacterManager.MergeFace

Declaration public void MergeFace();

Description The public function to merge cosmetics with the current face Wearable. If there is not a currently merged face, this will generate one and hide the separate parts. If one has already been generated, this will enable that mesh and disable the separate parts.

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Last updated 2 months ago