# Character Morphs

Each Modular Character features a face and body blendshapes to enable adjustments to the character's shape. The name and value of these shapes is packaged together as a Character Morph.

Character Morphs are used by a Wearable Set to record the settings of each morph blendshape. The current configuration of Character Morphs on a character are applied to each new Wearable that is equipped -- unless Enable Dynamic Morphs is disabled on the Modular Character Manager.

* [Character Morphs](#character-morphs)
* [Foot Adjustment](#foot-adjustment)
* [Viseme Shapes](#viseme-shapes)
* [Expression Shapes](#expression-shapes)

{% hint style="info" %}
Phonemes and expression shapes are not captured as Character Morphs, since they will most likely be manipulated by the Animator, or a third-party lip-syncing tool.
{% endhint %}

### Character Morphs

Character Morphs are constant across all Modular Characters and include the following:

<table><thead><tr><th width="272">Shape Name</th><th>Description</th></tr></thead><tbody><tr><td><strong>Morph_Eyes_AngleInner</strong></td><td>Tilt the inner corner of the eyes up</td></tr><tr><td><strong>Morph_Eyes_AngleOuter</strong></td><td>Tilt the outer corner of the eyes up</td></tr><tr><td><strong>Morph_Eyes_Shrink</strong></td><td>Make the eyes smaller</td></tr><tr><td><strong>Morph_Lashes_Long</strong></td><td>Make the eyelashes longer</td></tr><tr><td><strong>Morph_Nose_Height</strong></td><td>Move the nose up</td></tr><tr><td><strong>Morph_Nose_Width</strong></td><td>Make the nose wider</td></tr><tr><td><strong>Morph_Nose_Length</strong></td><td>Make the nose tip longer</td></tr><tr><td><strong>Morph_Nose_Upturn</strong></td><td>Turn the tip of the nose upward</td></tr><tr><td><strong>Morph_Nose_Hook</strong></td><td>Turn the tip of the nose downward</td></tr><tr><td><strong>Morph_Mouth_Height</strong></td><td>Move the mouth up</td></tr><tr><td><strong>Morph_Lips_Wide</strong></td><td>Make the mouth wider</td></tr><tr><td><strong>Morph_Lips_Thin</strong></td><td>Make the lips thinner</td></tr><tr><td><strong>Morph_NailLength</strong></td><td>Increase the length of the nails</td></tr><tr><td><strong>Morph_Chest_Height</strong></td><td>Move the pectoral muscles up</td></tr><tr><td><strong>Morph_Chest_Size</strong></td><td>Increase the size of the chest</td></tr><tr><td><strong>Morph_Chest_Distance</strong></td><td>Increase the distance between the pectoral muscles</td></tr><tr><td><strong>Morph_Butt_Height</strong></td><td>Move the glutes upward</td></tr><tr><td><strong>Morph_Butt_Size</strong></td><td>Make the glutes larger</td></tr><tr><td><strong>Morph_Waist_Size</strong></td><td>Make the waist smaller</td></tr><tr><td><strong>Morph_FullBody_Thin</strong></td><td>Decrease the overall body mass</td></tr><tr><td><strong>Morph_FullBody_Heavy</strong></td><td>Increase the overall body mass</td></tr><tr><td><strong>Morph_FullBody_Athletic</strong></td><td>Increase the muscularity of the overall body</td></tr></tbody></table>

### Foot Adjustment

Because heel height can vary due to different shoe styles, characters also include a blendshape to change the angle of their foot. Flat shoes and bare feet will use a blendshape called **FootPosition\_Flat** to account for the different angle.&#x20;

### Viseme Shapes

A Phoneme is a unit of sound in speech. It does not refer to letters, but rather the sounds you make when speaking. Visemes are the visual equivalent of phonemes, which account for the position of the lips, teeth, tongue, and jaw used to make each sound. Most lip-syncing programs require a minimal amount of these shapes in order to function in a natural way.&#x20;

The Modular Characters all include enough of these viseme shapes to work well with lip-syncing. These include:

<table><thead><tr><th width="227">Shape Name</th><th>Grapheme Examples</th></tr></thead><tbody><tr><td><strong>Viseme_AA</strong></td><td><em><strong>/a/</strong></em> –  bait and wait</td></tr><tr><td><strong>Viseme_AH</strong></td><td><em><strong>/au/</strong></em> –  swan and honest</td></tr><tr><td><strong>Viseme_AO</strong></td><td><em><strong>/o/</strong></em> – hot and orange</td></tr><tr><td><strong>Viseme_AW</strong></td><td><em><strong>/eo/</strong></em> – odd and mod</td></tr><tr><td><strong>Viseme_AY</strong></td><td><em><strong>/ā/</strong></em> – day and eight</td></tr><tr><td><strong>Viseme_BMP</strong></td><td><em><strong>/b/</strong></em> – beg and bag; <em><strong>/m/</strong></em> – map and moth; <em><strong>/p/</strong></em> – pin and plot</td></tr><tr><td><strong>Viseme_D_T_N</strong></td><td><em><strong>/d/</strong></em> – doe and deal; <em><strong>/t/</strong></em> – toe and tale; <em><strong>/n/</strong></em> – net and nip</td></tr><tr><td><strong>Viseme_ER</strong></td><td><em><strong>/i(r)/</strong></em> – here and steer; <em><strong>/u(r)/</strong></em> – fern and burn</td></tr><tr><td><strong>Viseme_EY</strong></td><td><em><strong>/ī/</strong></em> –  pie and sky; <em><strong>/ē/</strong></em> – beet and sleep</td></tr><tr><td><strong>Viseme_FV</strong></td><td><em><strong>/f/</strong></em> – fall and fit; <em><strong>/v/</strong></em> – vin and volt</td></tr><tr><td><strong>Viseme_H</strong></td><td><em><strong>/h/</strong></em> – has and him</td></tr><tr><td><strong>Viseme_K_G</strong></td><td><em><strong>/k/</strong></em> – cap and kite; <em><strong>/g/</strong></em> – goal and gill</td></tr><tr><td><strong>Viseme_L</strong></td><td><em><strong>/l/</strong></em> – lip and load</td></tr><tr><td><strong>Viseme_OW</strong></td><td><em><strong>/ow/</strong></em> – mouse and cow</td></tr><tr><td><strong>Viseme_OY</strong></td><td><em><strong>/oy/</strong></em> – coin and toy</td></tr><tr><td><strong>Viseme_R</strong></td><td><em><strong>/r/</strong></em> – run and rope</td></tr><tr><td><strong>Viseme_SH_CH</strong></td><td><em><strong>/sh/</strong></em> – shift and short; <em><strong>/ch/</strong></em> – watch and chime</td></tr><tr><td><strong>Viseme_S_Z</strong></td><td><em><strong>/s/</strong></em> – sat and small; <em><strong>/z/</strong></em> – zip and zoo</td></tr><tr><td><strong>Viseme_TH</strong></td><td><em><strong>/th/</strong></em>  – thing and thunder</td></tr><tr><td><strong>Viseme_UW</strong></td><td><em><strong>/w/</strong></em> – wait and wind; <em><strong>/wh/</strong></em>  – what; <em><strong>/ū/</strong></em> – hue and chew</td></tr><tr><td><strong>Viseme_Y</strong></td><td><em><strong>/y/</strong></em> – yam and yet</td></tr></tbody></table>

### Expression Shapes

Expressions including happiness, surprise, contempt, sadness, fear, disgust, and anger can be constructed from a selection of expression blendshapes included with each character. These shapes follow the guidelines for various face tracking kits:

<table><thead><tr><th width="239">Shape Name</th><th>Description</th></tr></thead><tbody><tr><td><strong>Cheek_Puff</strong></td><td>Both cheeks puffed out</td></tr><tr><td><strong>Eyes_Blink</strong></td><td>Both eyes closed</td></tr><tr><td><strong>Eyes_LidsDown</strong></td><td>Both eyelids partially down</td></tr><tr><td><strong>Eyes_Squint</strong></td><td>Both eyes squinted</td></tr><tr><td><strong>Eyes_Widen</strong></td><td>Both eyes widened</td></tr><tr><td><strong>Mouth_Smile</strong></td><td>Closed-mouth smile</td></tr><tr><td><strong>Mouth_SmileHigh</strong></td><td>Close-mouth raised smile</td></tr><tr><td><strong>Mouth_SmileOpen</strong></td><td>Open-mouth smile</td></tr><tr><td><strong>Mouth_TopUp</strong></td><td>Top lip raised</td></tr><tr><td><strong>Mouth_Funnel</strong></td><td>Mouth with a loose puckered, funnel shape</td></tr><tr><td><strong>Mouth_Pucker</strong></td><td>Mouth with a tightly puckered, kiss shape</td></tr><tr><td><strong>Mouth_Right</strong></td><td>Mouth shifted to the right</td></tr><tr><td><strong>Mouth_Left</strong></td><td>Mouth shifted to the left</td></tr><tr><td><strong>Mouth_DownRight</strong></td><td>Right side of the bottom lip lowered</td></tr><tr><td><strong>Mouth_DownLeft</strong></td><td>Left side of the bottom lip lowered</td></tr><tr><td><strong>Mouth_ShrugLower</strong></td><td>Bottom lip raised</td></tr><tr><td><strong>Mouth_RollUpper</strong></td><td>Top lip rolled inward</td></tr><tr><td><strong>Mouth_PressRight</strong></td><td>Mouth widened to the right</td></tr><tr><td><strong>Mouth_PressLeft</strong></td><td>Mouth widened to the left</td></tr><tr><td><strong>Mouth_SlideRight</strong></td><td>Mouth curved to the right</td></tr><tr><td><strong>Mouth_SlideLeft</strong></td><td>Mouth curved to the left</td></tr><tr><td><strong>Mouth_UpRight</strong></td><td>Mouth shifted up-right</td></tr><tr><td><strong>Mouth_UpLeft</strong></td><td>Mouth shifted up-left</td></tr><tr><td><strong>Tongue_Out</strong></td><td>Tongue out, mouth slightly closed</td></tr><tr><td><strong>Jaw_Right</strong></td><td>Jaw shifted right</td></tr><tr><td><strong>Jaw_Left</strong></td><td>Jaw shifted left</td></tr><tr><td><strong>Jaw_Forward</strong></td><td>Jaw jutted forward</td></tr><tr><td><strong>Jaw_Open</strong></td><td>Jaw/mouth open</td></tr><tr><td><strong>Jaw_Up</strong></td><td>Jaw shifted upward</td></tr><tr><td><strong>Nose_ScrunchR</strong></td><td>Nose scrunched to the right</td></tr><tr><td><strong>Nose_ScrunchL</strong></td><td>Nose scrunched to the left</td></tr><tr><td><strong>Nose_SneerR</strong></td><td>Nostril raised right</td></tr><tr><td><strong>Nose_SneerL</strong></td><td>Nostril raised left</td></tr><tr><td><strong>Brow_Sad</strong></td><td>Both brows upturned</td></tr><tr><td><strong>Brow_BothUp</strong></td><td>Both brows raised</td></tr><tr><td><strong>Brow_BothDown</strong></td><td>Both brows lowered</td></tr><tr><td><strong>Brow_InnerRaiseR</strong></td><td>Inner right brow raised</td></tr><tr><td><strong>Brow_InnerRaiseL</strong></td><td>Inner left brow raised</td></tr><tr><td><strong>Brow_OuterUpR</strong></td><td>Outer right brow raised</td></tr><tr><td><strong>Brow_OuterUpL</strong></td><td>Outer left brow raised</td></tr><tr><td><strong>Brow_DownR</strong></td><td>Right brow lowered</td></tr><tr><td><strong>Brow_DownL</strong></td><td>Left brow lowered</td></tr></tbody></table>
