Character Morphs
Adjust your character's face and body.
Last updated
Adjust your character's face and body.
Last updated
Each Modular Character features a face and body blendshapes to enable adjustments to the character's shape. The name and value of these shapes is packaged together as a Character Morph.
Character Morphs are used by a Wearable Set to record the settings of each morph blendshape. The current configuration of Character Morphs on a character are applied to each new Wearable that is equipped -- unless Enable Dynamic Morphs is disabled on the Modular Character Manager.
Phonemes and expression shapes are not captured as Character Morphs, since they will most likely be manipulated by the Animator, or a third-party lip-syncing tool.
Character Morphs are constant across all Modular Characters and include the following:
Shape Name | Description |
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Because heel height can vary due to different shoe styles, characters also include a blendshape to change the angle of their foot. Flat shoes and bare feet will use a blendshape called FootPosition_Flat to account for the different angle.
A Phoneme is a unit of sound in speech. It does not refer to letters, but rather the sounds you make when speaking. Visemes are the visual equivalent of phonemes, which account for the position of the lips, teeth, tongue, and jaw used to make each sound. Most lip-syncing programs require a minimal amount of these shapes in order to function in a natural way.
The Modular Characters all include enough of these viseme shapes to work well with lip-syncing. These include:
Expressions including happiness, surprise, contempt, sadness, fear, disgust, and anger can be constructed from a selection of expression blendshapes included with each character. These shapes follow the guidelines for various face tracking kits:
Shape Name | Grapheme Examples |
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Shape Name | Description |
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Morph_Eyes_AngleInner
Tilt the inner corner of the eyes up
Morph_Eyes_AngleOuter
Tilt the outer corner of the eyes up
Morph_Eyes_Shrink
Make the eyes smaller
Morph_Lashes_Long
Make the eyelashes longer
Morph_Nose_Height
Move the nose up
Morph_Nose_Width
Make the nose wider
Morph_Nose_Length
Make the nose tip longer
Morph_Nose_Upturn
Turn the tip of the nose upward
Morph_Nose_Hook
Turn the tip of the nose downward
Morph_Mouth_Height
Move the mouth up
Morph_Lips_Wide
Make the mouth wider
Morph_Lips_Thin
Make the lips thinner
Morph_NailLength
Increase the length of the nails
Morph_Chest_Height
Move the pectoral muscles up
Morph_Chest_Size
Increase the size of the chest
Morph_Chest_Distance
Increase the distance between the pectoral muscles
Morph_Butt_Height
Move the glutes upward
Morph_Butt_Size
Make the glutes larger
Morph_Waist_Size
Make the waist smaller
Morph_FullBody_Thin
Decrease the overall body mass
Morph_FullBody_Heavy
Increase the overall body mass
Morph_FullBody_Athletic
Increase the muscularity of the overall body
Viseme_AA
/a/ – bait and wait
Viseme_AH
/au/ – swan and honest
Viseme_AO
/o/ – hot and orange
Viseme_AW
/eo/ – odd and mod
Viseme_AY
/ā/ – day and eight
Viseme_BMP
/b/ – beg and bag; /m/ – map and moth; /p/ – pin and plot
Viseme_D_T_N
/d/ – doe and deal; /t/ – toe and tale; /n/ – net and nip
Viseme_ER
/i(r)/ – here and steer; /u(r)/ – fern and burn
Viseme_EY
/ī/ – pie and sky; /ē/ – beet and sleep
Viseme_FV
/f/ – fall and fit; /v/ – vin and volt
Viseme_H
/h/ – has and him
Viseme_K_G
/k/ – cap and kite; /g/ – goal and gill
Viseme_L
/l/ – lip and load
Viseme_OW
/ow/ – mouse and cow
Viseme_OY
/oy/ – coin and toy
Viseme_R
/r/ – run and rope
Viseme_SH_CH
/sh/ – shift and short; /ch/ – watch and chime
Viseme_S_Z
/s/ – sat and small; /z/ – zip and zoo
Viseme_TH
/th/ – thing and thunder
Viseme_UW
/w/ – wait and wind; /wh/ – what; /ū/ – hue and chew
Viseme_Y
/y/ – yam and yet
Cheek_Puff
Both cheeks puffed out
Eyes_Blink
Both eyes closed
Eyes_LidsDown
Both eyelids partially down
Eyes_Squint
Both eyes squinted
Eyes_Widen
Both eyes widened
Mouth_Smile
Closed-mouth smile
Mouth_SmileHigh
Close-mouth raised smile
Mouth_SmileOpen
Open-mouth smile
Mouth_TopUp
Top lip raised
Mouth_Funnel
Mouth with a loose puckered, funnel shape
Mouth_Pucker
Mouth with a tightly puckered, kiss shape
Mouth_Right
Mouth shifted to the right
Mouth_Left
Mouth shifted to the left
Mouth_DownRight
Right side of the bottom lip lowered
Mouth_DownLeft
Left side of the bottom lip lowered
Mouth_ShrugLower
Bottom lip raised
Mouth_RollUpper
Top lip rolled inward
Mouth_PressRight
Mouth widened to the right
Mouth_PressLeft
Mouth widened to the left
Mouth_SlideRight
Mouth curved to the right
Mouth_SlideLeft
Mouth curved to the left
Mouth_UpRight
Mouth shifted up-right
Mouth_UpLeft
Mouth shifted up-left
Tongue_Out
Tongue out, mouth slightly closed
Jaw_Right
Jaw shifted right
Jaw_Left
Jaw shifted left
Jaw_Forward
Jaw jutted forward
Jaw_Open
Jaw/mouth open
Jaw_Up
Jaw shifted upward
Nose_ScrunchR
Nose scrunched to the right
Nose_ScrunchL
Nose scrunched to the left
Nose_SneerR
Nostril raised right
Nose_SneerL
Nostril raised left
Brow_Sad
Both brows upturned
Brow_BothUp
Both brows raised
Brow_BothDown
Both brows lowered
Brow_InnerRaiseR
Inner right brow raised
Brow_InnerRaiseL
Inner left brow raised
Brow_OuterUpR
Outer right brow raised
Brow_OuterUpL
Outer left brow raised
Brow_DownR
Right brow lowered
Brow_DownL
Left brow lowered