Character Morphs

Adjust your character's face and body.

Each Modular Character features a face and body blendshapes to enable adjustments to the character's shape. The name and value of these shapes is packaged together as a Character Morph.

Character Morphs are used by a Wearable Set to record the settings of each morph blendshape. The current configuration of Character Morphs on a character are applied to each new Wearable that is equipped -- unless Enable Dynamic Morphs is disabled on the Modular Character Manager.

Phonemes and expression shapes are not captured as Character Morphs, since they will most likely be manipulated by the Animator, or a third-party lip-syncing tool.

Character Morphs

Character Morphs are constant across all Modular Characters and include the following:

Shape Name
Description

Morph_Eyes_AngleInner

Tilt the inner corner of the eyes up

Morph_Eyes_AngleOuter

Tilt the outer corner of the eyes up

Morph_Eyes_Shrink

Make the eyes smaller

Morph_Lashes_Long

Make the eyelashes longer

Morph_Nose_Height

Move the nose up

Morph_Nose_Width

Make the nose wider

Morph_Nose_Length

Make the nose tip longer

Morph_Nose_Upturn

Turn the tip of the nose upward

Morph_Nose_Hook

Turn the tip of the nose downward

Morph_Mouth_Height

Move the mouth up

Morph_Lips_Wide

Make the mouth wider

Morph_Lips_Thin

Make the lips thinner

Morph_NailLength

Increase the length of the nails

Morph_Chest_Height

Move the pectoral muscles up

Morph_Chest_Size

Increase the size of the chest

Morph_Chest_Distance

Increase the distance between the pectoral muscles

Morph_Butt_Height

Move the glutes upward

Morph_Butt_Size

Make the glutes larger

Morph_Waist_Size

Make the waist smaller

Morph_FullBody_Thin

Decrease the overall body mass

Morph_FullBody_Heavy

Increase the overall body mass

Morph_FullBody_Athletic

Increase the muscularity of the overall body

Foot Adjustment

Because heel height can vary due to different shoe styles, characters also include a blendshape to change the angle of their foot. Flat shoes and bare feet will use a blendshape called FootPosition_Flat to account for the different angle.

Viseme Shapes

A Phoneme is a unit of sound in speech. It does not refer to letters, but rather the sounds you make when speaking. Visemes are the visual equivalent of phonemes, which account for the position of the lips, teeth, tongue, and jaw used to make each sound. Most lip-syncing programs require a minimal amount of these shapes in order to function in a natural way.

The Modular Characters all include enough of these viseme shapes to work well with lip-syncing. These include:

Shape Name
Grapheme Examples

Viseme_AA

/a/ – bait and wait

Viseme_AH

/au/ – swan and honest

Viseme_AO

/o/ – hot and orange

Viseme_AW

/eo/ – odd and mod

Viseme_AY

/ā/ – day and eight

Viseme_BMP

/b/ – beg and bag; /m/ – map and moth; /p/ – pin and plot

Viseme_D_T_N

/d/ – doe and deal; /t/ – toe and tale; /n/ – net and nip

Viseme_ER

/i(r)/ – here and steer; /u(r)/ – fern and burn

Viseme_EY

/ī/ – pie and sky; /ē/ – beet and sleep

Viseme_FV

/f/ – fall and fit; /v/ – vin and volt

Viseme_H

/h/ – has and him

Viseme_K_G

/k/ – cap and kite; /g/ – goal and gill

Viseme_L

/l/ – lip and load

Viseme_OW

/ow/ – mouse and cow

Viseme_OY

/oy/ – coin and toy

Viseme_R

/r/ – run and rope

Viseme_SH_CH

/sh/ – shift and short; /ch/ – watch and chime

Viseme_S_Z

/s/ – sat and small; /z/ – zip and zoo

Viseme_TH

/th/ – thing and thunder

Viseme_UW

/w/ – wait and wind; /wh/ – what; /ū/ – hue and chew

Viseme_Y

/y/ – yam and yet

Expression Shapes

Expressions including happiness, surprise, contempt, sadness, fear, disgust, and anger can be constructed from a selection of expression blendshapes included with each character. These shapes follow the guidelines for various face tracking kits:

Shape Name
Description

Cheek_Puff

Both cheeks puffed out

Eyes_Blink

Both eyes closed

Eyes_LidsDown

Both eyelids partially down

Eyes_Squint

Both eyes squinted

Eyes_Widen

Both eyes widened

Mouth_Smile

Closed-mouth smile

Mouth_SmileHigh

Close-mouth raised smile

Mouth_SmileOpen

Open-mouth smile

Mouth_TopUp

Top lip raised

Mouth_Funnel

Mouth with a loose puckered, funnel shape

Mouth_Pucker

Mouth with a tightly puckered, kiss shape

Mouth_Right

Mouth shifted to the right

Mouth_Left

Mouth shifted to the left

Mouth_DownRight

Right side of the bottom lip lowered

Mouth_DownLeft

Left side of the bottom lip lowered

Mouth_ShrugLower

Bottom lip raised

Mouth_RollUpper

Top lip rolled inward

Mouth_PressRight

Mouth widened to the right

Mouth_PressLeft

Mouth widened to the left

Mouth_SlideRight

Mouth curved to the right

Mouth_SlideLeft

Mouth curved to the left

Mouth_UpRight

Mouth shifted up-right

Mouth_UpLeft

Mouth shifted up-left

Tongue_Out

Tongue out, mouth slightly closed

Jaw_Right

Jaw shifted right

Jaw_Left

Jaw shifted left

Jaw_Forward

Jaw jutted forward

Jaw_Open

Jaw/mouth open

Jaw_Up

Jaw shifted upward

Nose_ScrunchR

Nose scrunched to the right

Nose_ScrunchL

Nose scrunched to the left

Nose_SneerR

Nostril raised right

Nose_SneerL

Nostril raised left

Brow_Sad

Both brows upturned

Brow_BothUp

Both brows raised

Brow_BothDown

Both brows lowered

Brow_InnerRaiseR

Inner right brow raised

Brow_InnerRaiseL

Inner left brow raised

Brow_OuterUpR

Outer right brow raised

Brow_OuterUpL

Outer left brow raised

Brow_DownR

Right brow lowered

Brow_DownL

Left brow lowered

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