Character Style
The Wearable and Style references for a Character
Last updated
The Wearable and Style references for a Character
Last updated
A Character Style is required for proper coordination between Wearable Databases and the Modular Character Manager. It also holds the different skin, eye and eyebrow material styles available for that base Character, along with the default set to be used for mandatory Wearable slots.
A default set is a Wearable Set Object asset containing the default fields for the Character's Style Prefab. Each Character Style requires a default Wearable Set for the System to work correctly as it contains a selection of mandatory items which will be populated should an item in one of their respective slots be removed.
To create a Character style manually, right-click in a folder and navigate to Create > Modular Character System > Style > Character.
Style Name
The name of this Character Style
Base Height
The height of the character in inches
Base Description
An optional field to provide more context about this character style
Style Object
A prefab for the character, with only the default Wearables equipped, and containing a Modular Character component
Default Fields
These are the default Wearables that will be equipped when others in that slot are removed (so you don't end up with an invisible chest, legs, hands, feet or face)
Wearable Databases
An array of Wearable Databases containing Wearables that can be equipped to this Character Style
Placeholder Material
If a Wearable is equipped without any Wearable Materials specified, this material will be used in their place.
Available Skin Styles
An array of Skin Styles which can be applied to this Character Style
Available Eye Styles
An array of Eye Styles which can be applied to this Character Style