Character Style
The Wearable and Style references for a Character
Last updated
The Wearable and Style references for a Character
Last updated
A Character Style is required for proper coordination between Wearable Databases and the Modular Character Manager. It also holds the different skin, eye and eyebrow material styles available for that base Character, along with the default set to be used for mandatory Wearable slots.
A default set is a Wearable Set Object asset containing the default fields for the Character's Style Prefab. Each Character Style requires a default Wearable Set for the System to work correctly as it contains a selection of mandatory items which will be populated should an item in one of their respective slots be removed.
To create a Character style manually, right-click in a folder and navigate to Create > Modular Character System > Style > Character.
Style Name | The name of this Character Style |
Style Object | A prefab for the character, with only the default Wearables equipped, and containing a Modular Character component |
Wearable Databases | An array of Wearable Databases containing Wearables that can be equipped to this Character Style |
Default Set Object | The Wearable Set Object containing the references for the character in it's default state |
Available Skin Styles | An array of Skin Styles which can be applied to this Character Style |
Available Eye Styles | An array of Eye Styles which can be applied to this Character Style |
Available Brow Styles | An array of Brow Styles which can be applied to this Character Style |