Modular Character

Allowing a Modular Character to use the System

The Modular Character component is the compulsory first step in using the system. This class holds all of the data and references for the Character and it's current configuration. It is a required component for the Modular Character Manager class.

Let's take a look at each of the parameters:

Char Style

The Character Style asset used by this character. Including this allows it to access the Wearable Database(s) and Cosmetics Style(s) associated with it.

Char Armature

The Armature for this character's rig.

Char Head Bone

The bone for the character's head.

Char Root Bone

The root bone for this character (this is usually the "Hips")

Flat Foot Y Axis

This is the amount to move the character down on the Y axis if a pair of shoes uses a flat foot, rather than a heeled shoe.

Left Hand

The transform where left-hand attachments will be parented.

Right Hand

The transform where right-hand attachments will be parented.

Current Set

The currently equipped Wearable Set for the character. This holds the references for each slot, in addition to the current materials and morph values.

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