Modular Character
Allowing a Modular Character to use the System
Last updated
Allowing a Modular Character to use the System
Last updated
The Modular Character component is the compulsory first step in using the system. This class holds all of the data and references for the Character and it's current configuration. It is a required component for the Modular Character Manager class.
Let's take a look at each of the parameters:
Char Style
The Character Style asset used by this character. Including this allows it to access the Wearable Database(s) and Cosmetics Style(s) associated with it.
Char Armature
The Armature for this character's rig.
Char Head Bone
The bone for the character's head.
Char Root Bone
The root bone for this character (this is usually the "Hips")
Flat Foot Y Axis
This is the amount to move the character down on the Y axis if a pair of shoes uses a flat foot, rather than a heeled shoe.
Left Hand
The transform where left-hand attachments will be parented.
Right Hand
The transform where right-hand attachments will be parented.
Current Set
The currently equipped Wearable Set for the character. This holds the references for each slot, in addition to the current materials and morph values.