Modular Character
Allowing a Modular Character to use the System
The Modular Character component is the compulsory first step in using the system. This class holds all of the data and references for the Character and it's current configuration. It is a required component for the Modular Character Manager class.
Let's take a look at each of the parameters:
Char Style | The Character Style asset used by this character. Including this allows it to access the Wearable Database(s) and Cosmetics Style(s) associated with it. |
Char Armature | The Armature for this character's rig. |
Char Head Bone | The bone for the character's head. |
Char Root Bone | The root bone for this character (this is usually the "Hips") |
Flat Foot Y Axis | This is the amount to move the character down on the Y axis if a pair of shoes uses a flat foot, rather than a heeled shoe. |
Left Hand | The transform where left-hand attachments will be parented. |
Right Hand | The transform where right-hand attachments will be parented. |
Current Set | The currently equipped Wearable Set for the character. This holds the references for each slot, in addition to the current materials and morph values. |
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