Wearable Set
A pre-configured set of Wearables, Materials and Morphs.
Last updated
A pre-configured set of Wearables, Materials and Morphs.
Last updated
A combination of Wearables, along with their material references and any current morph values, is defined as a Wearable Set. Applying a Wearable Set will equip everything referenced in the set at the same time.
The Wearable Set class is the core of the slot-based system. It is integrated into the Modular Character class to hold references to the currently equipped set. It is also used in Character Presets to hold all of the data.
Set Name
The name of the set
Character Style
Style Name
Wearable Slots
Current Body Style
The Skin Style currently used
Current Eye Style
The Eye Style currently used
Current Face Index
The index of the current face material in the current Skin Style
Current Body Index
The index of the current body material in the current Skin Style
Current Eye Index
The index of the current eye material in the current Eye Style
Face Material
The actual material equipped for the face
Body Material
The actual material equipped for the body
Eye Material
The actual material equipped for the eyes
Merged Face
If you've merged the cosmetics and face, this holds a reference to the merged mesh and name, along with the original material references so they can still be swapped in and out properly.
Face Morphs
The face Character Morphs used by this Wearable Set, and their values.
Body Morphs
The body Character Morphs used by this Wearable Set, and their values.
A Wearable Set can be referenced and equipped in two ways aside from the class:
The that is set is for
The name of the this set is for
An array that holds references to the current currently live mesh, and currently set materials for this slot. The indices of the array correspond to the slot category for the Wearable