Wearable Set

A pre-configured set of Wearables, Materials and Morphs.

A combination of Wearables, along with their material references and any current morph values, is defined as a Wearable Set. Applying a Wearable Set will equip everything referenced in the set at the same time.

The Wearable Set class is the core of the slot-based system. It is integrated into the Modular Character class to hold references to the currently equipped set. It is also used in Character Presets to hold all of the data.

Set Name

The name of the set

Character Style

The Character Style that is set is for

Style Name

The name of the Character Style this set is for

Wearable Slots

An array that holds references to the current Wearable, currently live mesh, and currently set materials for this slot. The indices of the array correspond to the slot category for the Wearable

Current Body Style

The Skin Style currently used

Current Eye Style

The Eye Style currently used

Current Face Index

The index of the current face material in the current Skin Style

Current Body Index

The index of the current body material in the current Skin Style

Current Eye Index

The index of the current eye material in the current Eye Style

Face Material

The actual material equipped for the face

Body Material

The actual material equipped for the body

Eye Material

The actual material equipped for the eyes

Merged Face

If you've merged the cosmetics and face, this holds a reference to the merged mesh and name, along with the original material references so they can still be swapped in and out properly.

Face Morphs

The face Character Morphs used by this Wearable Set, and their values.

Body Morphs

The body Character Morphs used by this Wearable Set, and their values.

A Wearable Set can be referenced and equipped in two ways aside from the class:

Last updated