Wearable Set
A pre-configured set of Wearables, Materials and Morphs.
Last updated
A pre-configured set of Wearables, Materials and Morphs.
Last updated
A combination of Wearables, along with their material references, the skin, eye and eyebrow styles, and any current morph values, can be saved as a Wearable Set. Applying a Wearable Set will equip everything referenced in the set at the same time.
The Wearable Set class is the core of the slot-based system. It is integrated into the Modular Character class to hold references to the currently equipped set.
Set Name | The name of the set |
Style Name | The name of the Character Style this set is for |
Set Array | An array that holds references to the Wearables for this set. The indices of the array correspond to the slot category for the Wearable |
Wearable Material Reference | An array that holds references to the current Material for the Wearable at the corresponding index |
Mesh Array | An array that holds references to the current live Mesh for the Wearable at the corresponding index. These slots will be empty in pre-configured sets since the mesh has not been instantiated yet |
Set Face Material | The face material for this set |
Set Body Material | The body material for this set |
Set Eye Material | The eye material for this set |
Set Brow Material | The eyebrow material for this set |
Face Morphs | The Character Morph face values for this set |
Body Morphs | The Character Morph body values for this set |
A Wearable Set can be preconfigured and referenced in two ways aside from the class: